The Emerald Spire Superdungeon
PC played by Raby (Deceased)
Q1. What do you look like?
A1. I’m 5’7" tall, weigh 122 lbs, have silvery white hair falling down to just below my shoulder blades and brown eyes. I’ve an athletic build, thin with long legs and small breasts. I may be a bit of a lightweight, but I bet I can put you through the wall.
Q2. Where is your family, if any?
A2. My family, a much younger brother and my parents, live at the enclave on Smuggler’s Shiv. My brother is getting ready to become a trainee; my father is an instructor; and my mother is a priestess of Irori.
Q3. For whom or what would you make sacrifices for?
A3. I would sacrifice my life for my companions, my companions for my family, my family for my faith, and my faith for the perfection of my craft.
Q4. What is your greatest regret?
A4. On Smuggler’s Shiv, we have the children play in the rocks at night sometimes and the priests make them glow with colored light. Thus, the island gains a reputation as being haunted. One night when I was a girl and playing tag in this fashion, I was seen too clearly by a group of night fisherman. Their boat foundered on the reefs when they tried to save me. Their deaths are my great regret.
Q5. What are your greatest dislikes?
A5. Arrogance and close-mindedness annoy me. And spiders, yeah, spiders and centipedes and bugs like that. They really ick me out — too many legs! Always crawling on you. Yech!
Q6. What topics or activities fascinate you?
A6. I’d be interested in any sort of fighting techniques you know of, or maybe you know a fighting master in the area? We could spar or practice forms, perhaps.
Q7. What habits do you possess?
A7. Every day I practice the self-perfecting forms of Irori which I was taught from my youth. This is my craft and my devotion. One day, in time, perhaps I shall follow Irori on his ascendant path if my craft is flawless.
Q8. What secrets do you harbor?
A8. The existence of the enclave on Smuggler’s Shiv is the greatest secret I know. Our sect is considered heretical by Irori’s other adherents, and we long ago hid ourselves for safety’s sake. The knowledge of our survival could put all of us in danger.
Q9. Are you rational or passionate about your feelings?
A9. Like everyone, I am a little bit of both. I do strive for rationality, though my passions will get the best of me at times. Control is one of the keys to perfection.
Q10. Are you superstitious or sophisticated past superstition?
A10. Superstitions are concerned with signs or actions giving one good or bad luck. In a world where the gods control one’s luck, is superstition not an empty concept? I strive my best towards my goal, and the gods sort out the remainder or my fortunes.
Q11. How strong is your faith in your patron deity?
A11. Irori teaches that self-perfection is the path to ascension. I would sacrifice my faith for my craft.
Q12. How self-confident are you?
A12. Self-confidence is one of the keys to perfection. The trick is learning to recognize the point where self-confidence becomes over-confidence. I’m working on that part.
Q13. What drives you to adventure?
A13. I was sent out from the enclave to both strive towards the perfection of my craft in the wider world and to learn if any new fighting techniques have been developed since the last time members of the enclave visited there.
Q14. What region do you hail from?
A14. I’m from an enclave of sylphs who live on the island of Smuggler’s Shiv in Sargava. We worship Irori but are considered a heretical sect because we believe that self-perfection doesn’t exclude weapon use, but we may follow Irori’s path to ascension by mastering use of one weapon — by perfection in the craft we have each chosen. The enclave keeps its existence hidden since the more fanatical and zealous of Irori’s followers have tried to slay us all in the past. We keep outsiders at bay by maintaining the reputation that Smuggler’s Shiv is haunted and a shore of no return. The killer shoals and rocky shorelines mostly take care of those brave or desperate enough to attempt a landing anyway. Our children enter training early in life, even before they realize they are being trained and long before the training becomes formalized. For example, I played in mock armor, chased my peers up and down the cliffs after nightfall while we all glowed like phantoms, fought with mock weapons, and had a four-year long game of “gotcha first” with my friends — all before I started my years as a trainee at age ten. Now I serve the enclave by scouting the outside world, eventually to return and add my knowledge to the enclave’s archives, that someday we might all perfect our crafts.
Marya fell in level two of the Spire when the group came up against a Gibbering Mouther.